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Folly

A short real-time strategy prototype with two heroes, a freshly generated island, and an opponent that keeps rebuilding what you take from it.

Status
Prototype
Year
2026
Role
Solo
Built with
Godot, GDScript
Folly in play: a small pixel-art hero on a green island, with an ability bar along the bottom.

The idea

Folly was an attempt to make a real-time strategy game that could be played in a short sitting. You control two heroes on an island that is generated fresh each run, while the opponent keeps rebuilding instead of staying defeated once you clear an area.

Where it stands

It stayed a prototype. There is enough there to play with, and it still runs in a browser, but I moved on before it became a full game.